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  svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-apiSimulator
  svn co https://www.das-labor.org/svn/microcontroller/src-atmel/borg/borg-apiSimulator
bzw.
bzw.
  svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-3d-apiSimulator
  svn co https://www.das-labor.org/svn/microcontroller/src-atmel/borg/borg-3d-apiSimulator
</pre>
</pre>



Aktuelle Version vom 26. April 2012, 07:04 Uhr


Borg16[Bearbeiten | Quelltext bearbeiten]

Borg16Screen.jpg

There is a complete DIY kit available to control a 16x16 LED matrix with an ATMega32.



Farb Borg 3d[Bearbeiten | Quelltext bearbeiten]

Borg3dColor-1.jpg

5x5x5 RGB-LEDs, individually controllable form a 25x25x25 cm cube. To control this 75x5 Matrix display we use an FPGA.

Video

Cube-FAQ:

We don't sell cubes -- stop by and we will show you how to build one yourself...


Borg3d/en[Bearbeiten | Quelltext bearbeiten]

Borg3d-1.jpg

Martins build this wireframe cube out of 8x8x8 LED. Each LED is controllable by a microprocessor. There are a bunch of animations and even a game (pong 3d).

Video

Cube-FAQ:

We don't sell cubes -- stop by and we will show you how to build one yourself...


Pocketlights aka GameboyBorg[Bearbeiten | Quelltext bearbeiten]

144 flat surface-LEDs in a 18x8 format (original Blinkenlights) built into a defective Gameboy case. A ATmega32 controls animations, (soon) loads Blinkenlights movies (.blm) from a MMC card and reacts to the 8 buttons. The On/Off switch is inherited from the original, as well as the power plug. Also works on batteries. Longer description and pictures to follow ...


Peter's 8x8 Borg[Bearbeiten | Quelltext bearbeiten]

BlinkenBorg.jpg

After the first Microcontroller Workshop we were looking for ways to beautify the Labor with our brand new Laborboards. Peter came up with the glorious idea to create a 8 times 8 display of low voltage light bulbs, screwed to a wooden board. No sooner said than done, in almost no time the first Borg emerged.


André's 16x16 Borgs[Bearbeiten | Quelltext bearbeiten]

Borg-andre2.jpg

64 LED were not enough for André, so he built a new Borg out of 256 small yellow LED.

Later he built a almost identical Borg out ultra-bright 10 mm LEDs.

We have programed the games tetris, space invaders and snake for it. There is also a beautiful menu for choosing the games and of course nice animations.


Ticker Borg[Bearbeiten | Quelltext bearbeiten]

LS-Borg.jpg


It once was one of these ready-made LED tickers. We ripped out the control unit and replaced it by modified Laborboard with CAN connectivity. The ticker serves for displaying menues and operational states in our room automation projekt

For this Borg we developed a special animation language called BorgTextAnim to display ticker text.

Fog Borg[Bearbeiten | Quelltext bearbeiten]

Nebel borg.jpg

This Borg features a 8x16 RGB matrix mounted on a wooden panel. Above the LEDs is a plastic tank containing supersonic mist generators, which create mist from the water in the tank. The effect is especially beautiful when the mist is slightly moving.

The Borg is controlled by a FPGA.

Video with Plasma Effect: http://de.youtube.com/watch?v=UmjC5r4nDfo










Pictures from 22C3: [1] Pictures from 22C3: [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13], [14], [15], [16], [17]


Video[Bearbeiten | Quelltext bearbeiten]

Live action videos:

Simulators[Bearbeiten | Quelltext bearbeiten]

To develop animations also without a Borg at hand, Martin wrote a GLUT-OpenGL simulator for Andrés 2D Borg and his own Borg 3D. The sources can be compiled under Linux and MacOS X. Needed: GNU make, gcc toolchain and an implementation of the GLUT API (e.g. freeglut).

Find the current source code in the Subversion. Check it out with:

 svn co https://www.das-labor.org/svn/microcontroller/src-atmel/borg/borg-apiSimulator
bzw.
 svn co https://www.das-labor.org/svn/microcontroller/src-atmel/borg/borg-3d-apiSimulator

ausgecheckt werden.

Download[Bearbeiten | Quelltext bearbeiten]