Kentucky Derby

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Kentucky Derby

Release status: stable [box doku]

IMG 4726.JPG
Description PostInteractive Horse Race
Author(s)  A.B. (Bilex)
Platform  Gallop





Information

Kentucky Derby is a modification of the well known fun fair game of the same title. In contrast to the original game, Kentucky Derby provides a genuine interactive situation while concealing the definite mechanism of interaction and feedback. In the absence of an interface device the participants start to discover ways of interaction to speed up their horse in order to become a winner. The movement of the horses is neither random nor they are controlled by an algorithm that is proccessing sensor-generated input data. Kentucky Derby works with a performative closed-loop system: The participants are observed by cameras and a person outside the room determines the game. Next to positive feedback (horse is going forward) the participants can be penalized by reversed movement, which is not possible in the originale game.
As most participants are familiar with interactive art, body and hand movement, clapping, and shouting the color of the team they have chosen before, are common approaches to get into the inner working of the game.

Mechanics

CAD & Manufacturing

Kentucky Derby was designed with Autodesk Inventor. The horses were manufactured with the CNC-Fräse the riders are laser-cut and most mechanical parts are

Electronics

Competitors & Winners...

... while being part of Kentucky Derby. Everyone is eager to finish first!

Video

Detailed HD footage of a reference run can be found on Vimeo

Thanks to...

... these companies which supported this project by providing discount or free samples:

  • MÄDLER GmbH Great shop for machine parts like pulleys, gears..!

Helpful Links

Teensy/Arduino WiFi with ser2net and OpenWRT