Kentucky Derby: Unterschied zwischen den Versionen

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==Mechanics==
==Mechanics==


To get close to the original game, it is important to copy the silly movement of the horses which mainly consists of head and tail movement. After rejecting several drive concepts using rods and wheels
To get close to the original game, it is important to copy the silly action of the horses which mainly consists of head and tail movement. After rejecting several drive concepts using rods and wheels I decided to use a revolving timing belt. This solution is able to kill two birds with one stone: The belt is connected to the horse for forward motion, but on the way back it takes a roundabout way through the body to provide rotation inside the horse.  All mechanics are hidden inside or behind the body to provide a magical effect of movement.  "''How is this working?'' ''I don't know, but it looks good!!''"


==CAD & Manufacturing==
==CAD & Manufacturing==

Version vom 27. Juni 2015, 17:06 Uhr

     
Kentucky Derby

Release status: stable [box doku]

IMG 4726.JPG
Description PostInteractive Horse Race
Author(s)  A.B. (Bilex)
Platform  Gallop





Information

Kentucky Derby is a modification of the well known fun fair game of the same title. In contrast to the original game, Kentucky Derby provides a genuine interactive situation while concealing the definite mechanism of interaction and feedback. In the absence of an interface device the participants start to discover ways of interaction to speed up their horse in order to become a winner. The movement of the horses is neither random nor they are controlled by an algorithm that is proccessing sensor-generated input data. Kentucky Derby works with a performative closed-loop system: The participants are observed by cameras and a person outside the room determines the game. Next to positive feedback (horse is going forward) the participants can be penalized by reversed movement, which is not possible in the originale game.
As most participants are familiar with interactive art, body and hand movement, clapping, and shouting the color of the team they have chosen before, are common approaches to get into the inner working of the game.

Mechanics

To get close to the original game, it is important to copy the silly action of the horses which mainly consists of head and tail movement. After rejecting several drive concepts using rods and wheels I decided to use a revolving timing belt. This solution is able to kill two birds with one stone: The belt is connected to the horse for forward motion, but on the way back it takes a roundabout way through the body to provide rotation inside the horse. All mechanics are hidden inside or behind the body to provide a magical effect of movement. "How is this working? I don't know, but it looks good!!"

CAD & Manufacturing

Kentucky Derby was designed with Autodesk Inventor. The horses were done with the CNC-Fräse and are made out of 19mm MDF. To achieve a homogenous and glossy finish, several layers of primer and paint were applied. The riders (3mm plexiglass) and the wave-style track cover (3,5mm MDF) were laser-cut. Most mechanical parts were manufactured with the help of the workshop of the physics department at my university.

Electronics

Competitors & Winners...

... while being part of Kentucky Derby. Everyone is eager to finish first!

Video

Detailed HD footage of a reference run can be found on Vimeo

Thanks to...

... these companies which supported this project by providing discount or free samples:

  • MÄDLER GmbH Great shop for machine parts like pulleys, gears..!

Helpful Links

Teensy/Arduino WiFi with ser2net and OpenWRT