https://wiki.das-labor.org/api.php?action=feedcontributions&user=92.227.198.212&feedformat=atomLaborWiki - Benutzerbeiträge [de]2024-03-29T06:06:21ZBenutzerbeiträgeMediaWiki 1.39.6https://wiki.das-labor.org/index.php?title=Blinken_Borgs/en&diff=7619Blinken Borgs/en2008-07-07T08:33:43Z<p>92.227.198.212: </p>
<hr />
<div>__NOTOC__<br />
<br />
==[[Borg16]]==<br />
[[Bild:Borg16Screen.jpg|180px|right]]<br />
<br />
There is a complete DIY kit available to control a 16x16 LED matrix with an ATMega32. <br />
<br />
<br />
<br clear="all" /><br />
<br />
==[[Farb Borg 3d]]==<br />
[[Bild:Borg3dColor-1.jpg|180px|right]]<br />
<br />
5x5x5 RGB-LEDs, individually controllable form a 25x25x25 cm cube. To control this 75x5 Matrix display we use an [[FPGA Arbeitsgruppe|FPGA]].<br />
<br />
[http://www.das-labor.org/download/borg3d_color_bettermovie.avi Video]<br />
<br />
Cube-FAQ:<br />
<br />
We don't sell cubes -- stop by and we will show you how to build one yourself...<br />
<br />
<br clear="all" /><br />
<br />
== [[Borg3d/en]] ==<br />
[[Bild:Borg3d-1.jpg|180px|right]]<br />
<br />
Martins build this wireframe cube out of 8x8x8 LED. Each LED is controllable by a microprocessor. There are a bunch of animations and even a game (pong 3d).<br />
<br />
[http://wiki.das-labor.org/files/Borg3d-1.0.mpg Video]<br />
<br />
Cube-FAQ:<br />
<br />
We don't sell cubes -- stop by and we will show you how to build one yourself...<br />
<br />
<br clear="all" /><br />
<br />
== [[Pocketlights]] aka GameboyBorg ==<br />
<br />
144 flat surface-LEDs in a 18x8 format (original Blinkenlights) built into a defective Gameboy case. A ATmega32 controls animations, (soon) loads Blinkenlights movies (.blm) from a MMC card and reacts to the 8 buttons.<br />
The On/Off switch is inherited from the original, as well as the power plug. Also works on batteries. Longer description and pictures to follow ...<br />
<br />
<br clear="all" /><br />
<br />
== Peter's 8x8 Borg ==<br />
[[Bild:BlinkenBorg.jpg|180px|right]]<br />
<br />
After the first [[Microcontroller Workshop]] we were looking for ways to beautify the Labor with our brand new [[Laborboard]]s. Peter came up with the glorious idea to create a 8 times 8 display of low voltage light bulbs, screwed to a wooden board. No sooner said than done, in almost no time the first [[Borg]] emerged.<br />
<br />
<br clear="all" /><br />
<br />
== André's 16x16 Borgs ==<br />
[[Bild:Borg-andre2.jpg|180px|right]]<br />
<br />
64 LED were not enough for André, so he built a new Borg out of 256 small yellow LED.<br />
<br />
Later he built a almost identical Borg out ultra-bright 10 mm LEDs.<br />
<br />
We have programed the games tetris, space invaders and snake for it. There is also a beautiful menu for choosing the games and of course nice animations. <br />
<br />
<br clear="all" /><br />
<br />
== Ticker Borg ==<br />
[[Bild:LS-Borg.jpg|180px|right]]<br />
<br />
<br />
It once was one of these ready-made LED tickers. We ripped out the control unit and replaced it by modified [[Laborboard]] with CAN connectivity. The ticker serves for displaying menues and operational states in our room [[Automatisierung des Labors|automation projekt]]<br />
<br />
For this Borg we developed a special animation language called [[BorgTextAnim]] to display ticker text.<br />
<br />
== Fog Borg ==<br />
[[Bild:nebel_borg.jpg|180px|right]]<br />
<br />
This Borg features a 8x16 RGB matrix mounted on a wooden panel.<br />
Above the LEDs is a plastic tank containing supersonic mist generators, which create mist from the water in the tank.<br />
The effect is especially beautiful when the mist is slightly moving.<br />
<br />
The Borg is controlled by a FPGA.<br />
<br />
Video to follow<br />
<br />
<br clear="all" /><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
Pictures from [[22C3]]: [http://flickr.com/photos/romanofski/78518649/in/set-1680902/]<br />
Pictures from [[22C3]]: [http://www.flickr.com/photos/heipei/78771221], [http://infin.etmail.de/22c3/index.php], <br />
[http://80.190.240.89/photos/22c3/index.php?file=d70_016132-01.jpg], [http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/033.blinkenarea-22c3.jpg], [http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/034.blinkenarea-22c3.jpg], <br />
[http://arne.blinkenarea.org/22c3/P1010060.JPG], <br />
[http://arne.blinkenarea.org/22c3/P1010061.JPG], <br />
[http://arne.blinkenarea.org/22c3/P1010062.JPG],<br />
[http://arne.blinkenarea.org/22c3/P1010063.JPG],<br />
[http://arne.blinkenarea.org/22c3/P1010064.JPG], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0209.jpg], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0210.jpg], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0211.jpg], <br />
[http://www.flickr.com/photo_zoom.gne?id=78074317&context=set-1671608&size=l], <br />
[http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/037.blinkenarea-22c3.jpg], <br />
[http://arne.blinkenarea.org/22c3/P1010095.JPG]<br />
<br />
<br clear="all" /><br />
<br />
== Video ==<br />
Live action videos:<br />
<br />
* [http://home.arcor.de/madex/borgs.avi Borg3D, Ur-Borg, Laufschriftborg (XVID AVI)]<br />
* [http://wiki.das-labor.org/files/Borg3d-1.0.mpg Borg3D]<br />
* [http://www.das-labor.org/download/borg3d_color.avi The incredible Borg3D color] (short trailer) 8,4 MB<br />
* [http://www.das-labor.org/download/borg3d_color_bettermovie.avi The incredible Borg3D color] 22 MB<br />
<br />
== Simulators ==<br />
<br />
To develop animations also without a Borg at hand, Martin wrote a GLUT-OpenGL simulator for Andrés 2D Borg and his own Borg 3D. The sources can be compiled under Linux and MacOS X. Needed: GNU make, gcc toolchain and an implementation of the GLUT API (e.g. freeglut).<br />
<br />
Find the current source code in the [[Subversion]]. Check it out with:<br />
<br />
<pre><br />
svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-apiSimulator<br />
bzw.<br />
svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-3d-apiSimulator<br />
</pre><br />
<br />
ausgecheckt werden.<br />
<br />
== Download ==<br />
* [http://home.arcor.de/madex/borg-apiSimulator.zip 16x16 2D Borg Simulator Windows]<br />
* [http://home.arcor.de/madex/borg-3d-apiSimulator.zip 8x8x8 3D Borg Simulator Windows]<br />
* [http://home.arcor.de/madex/borgSim.tar.bz2 16x16 2D Borg Simulator MacOSX]<br />
* [http://home.arcor.de/madex/borg3dSim.tar.bz2 8x8x8 3D Borg Simulator MacOSX]<br />
<br />
[[Kategorie:BlinkenBorg]]<br />
[[Kategorie:Elektronik]]<br />
[[Kategorie:Microcontroller]]</div>92.227.198.212https://wiki.das-labor.org/index.php?title=Blinken_Borgs/en&diff=7618Blinken Borgs/en2008-07-07T08:31:57Z<p>92.227.198.212: </p>
<hr />
<div>__NOTOC__<br />
<br />
==[[Borg16]]==<br />
[[Bild:Borg16Screen.jpg|180px|right]]<br />
<br />
There is a complete DIY kit available to control a 16x16 LED matrix with an ATMega32. <br />
<br />
<br />
<br clear="all" /><br />
<br />
==[[Farb Borg 3d]]==<br />
[[Bild:Borg3dColor-1.jpg|180px|right]]<br />
<br />
5x5x5 RGB-LEDs, individually controllable form a 25x25x25 cm cube. To control this 75x5 Matrix display we use an [[FPGA Arbeitsgruppe|FPGA]].<br />
<br />
[http://www.das-labor.org/download/borg3d_color_bettermovie.avi Video]<br />
<br />
Cube-FAQ:<br />
<br />
We don't sell cubes -- stop by and we will show you how to build one yourself...<br />
<br />
<br clear="all" /><br />
<br />
== [[Borg3d]] ==<br />
[[Bild:Borg3d-1.jpg|180px|right]]<br />
<br />
Martins build this wireframe cube out of 8x8x8 LED. Each LED is controllable by a microprocessor. There are a bunch of animations and even a game (pong 3d).<br />
<br />
[http://wiki.das-labor.org/files/Borg3d-1.0.mpg Video]<br />
<br />
Cube-FAQ:<br />
<br />
We don't sell cubes -- stop by and we will show you how to build one yourself...<br />
<br />
<br clear="all" /><br />
<br />
== [[Pocketlights]] aka GameboyBorg ==<br />
<br />
144 flat surface-LEDs in a 18x8 format (original Blinkenlights) built into a defective Gameboy case. A ATmega32 controls animations, (soon) loads Blinkenlights movies (.blm) from a MMC card and reacts to the 8 buttons.<br />
The On/Off switch is inherited from the original, as well as the power plug. Also works on batteries. Longer description and pictures to follow ...<br />
<br />
<br clear="all" /><br />
<br />
== Peter's 8x8 Borg ==<br />
[[Bild:BlinkenBorg.jpg|180px|right]]<br />
<br />
After the first [[Microcontroller Workshop]] we were looking for ways to beautify the Labor with our brand new [[Laborboard]]s. Peter came up with the glorious idea to create a 8 times 8 display of low voltage light bulbs, screwed to a wooden board. No sooner said than done, in almost no time the first [[Borg]] emerged.<br />
<br />
<br clear="all" /><br />
<br />
== André's 16x16 Borgs ==<br />
[[Bild:Borg-andre2.jpg|180px|right]]<br />
<br />
64 LED were not enough for André, so he built a new Borg out of 256 small yellow LED.<br />
<br />
Later he built a almost identical Borg out ultra-bright 10 mm LEDs.<br />
<br />
We have programed the games tetris, space invaders and snake for it. There is also a beautiful menu for choosing the games and of course nice animations. <br />
<br />
<br clear="all" /><br />
<br />
== Ticker Borg ==<br />
[[Bild:LS-Borg.jpg|180px|right]]<br />
<br />
<br />
It once was one of these ready-made LED tickers. We ripped out the control unit and replaced it by modified [[Laborboard]] with CAN connectivity. The ticker serves for displaying menues and operational states in our room [[Automatisierung des Labors|automation projekt]]<br />
<br />
For this Borg we developed a special animation language called [[BorgTextAnim]] to display ticker text.<br />
<br />
== Fog Borg ==<br />
[[Bild:nebel_borg.jpg|180px|right]]<br />
<br />
This Borg features a 8x16 RGB matrix mounted on a wooden panel.<br />
Above the LEDs is a plastic tank containing supersonic mist generators, which create mist from the water in the tank.<br />
The effect is especially beautiful when the mist is slightly moving.<br />
<br />
The Borg is controlled by a FPGA.<br />
<br />
Video to follow<br />
<br />
<br clear="all" /><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
Pictures from [[22C3]]: [http://flickr.com/photos/romanofski/78518649/in/set-1680902/]<br />
Pictures from [[22C3]]: [http://www.flickr.com/photos/heipei/78771221], [http://infin.etmail.de/22c3/index.php], <br />
[http://80.190.240.89/photos/22c3/index.php?file=d70_016132-01.jpg], [http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/033.blinkenarea-22c3.jpg], [http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/034.blinkenarea-22c3.jpg], <br />
[http://arne.blinkenarea.org/22c3/P1010060.JPG], <br />
[http://arne.blinkenarea.org/22c3/P1010061.JPG], <br />
[http://arne.blinkenarea.org/22c3/P1010062.JPG],<br />
[http://arne.blinkenarea.org/22c3/P1010063.JPG],<br />
[http://arne.blinkenarea.org/22c3/P1010064.JPG], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0209.jpg], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0210.jpg], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0211.jpg], <br />
[http://www.flickr.com/photo_zoom.gne?id=78074317&context=set-1671608&size=l], <br />
[http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/037.blinkenarea-22c3.jpg], <br />
[http://arne.blinkenarea.org/22c3/P1010095.JPG]<br />
<br />
<br clear="all" /><br />
<br />
== Video ==<br />
Live action videos:<br />
<br />
* [http://home.arcor.de/madex/borgs.avi Borg3D, Ur-Borg, Laufschriftborg (XVID AVI)]<br />
* [http://wiki.das-labor.org/files/Borg3d-1.0.mpg Borg3D]<br />
* [http://www.das-labor.org/download/borg3d_color.avi The incredible Borg3D color] (short trailer) 8,4 MB<br />
* [http://www.das-labor.org/download/borg3d_color_bettermovie.avi The incredible Borg3D color] 22 MB<br />
<br />
== Simulators ==<br />
<br />
To develop animations also without a Borg at hand, Martin wrote a GLUT-OpenGL simulator for Andrés 2D Borg and his own Borg 3D. The sources can be compiled under Linux and MacOS X. Needed: GNU make, gcc toolchain and an implementation of the GLUT API (e.g. freeglut).<br />
<br />
Find the current source code in the [[Subversion]]. Check it out with:<br />
<br />
<pre><br />
svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-apiSimulator<br />
bzw.<br />
svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-3d-apiSimulator<br />
</pre><br />
<br />
ausgecheckt werden.<br />
<br />
== Download ==<br />
* [http://home.arcor.de/madex/borg-apiSimulator.zip 16x16 2D Borg Simulator Windows]<br />
* [http://home.arcor.de/madex/borg-3d-apiSimulator.zip 8x8x8 3D Borg Simulator Windows]<br />
* [http://home.arcor.de/madex/borgSim.tar.bz2 16x16 2D Borg Simulator MacOSX]<br />
* [http://home.arcor.de/madex/borg3dSim.tar.bz2 8x8x8 3D Borg Simulator MacOSX]<br />
<br />
[[Kategorie:BlinkenBorg]]<br />
[[Kategorie:Elektronik]]<br />
[[Kategorie:Microcontroller]]</div>92.227.198.212https://wiki.das-labor.org/index.php?title=Blinken_Borgs/en&diff=7617Blinken Borgs/en2008-07-07T08:30:16Z<p>92.227.198.212: /* Nebel Borg */</p>
<hr />
<div>__NOTOC__<br />
<br />
==[[Borg16]]==<br />
[[Bild:Borg16Screen.jpg|180px|right]]<br />
<br />
There is a complete DIY kit available to control a 16x16 LED matrix with an ATMega32. <br />
<br />
<br />
<br clear="all" /><br />
<br />
==[[Farb Borg 3d]]==<br />
[[Bild:Borg3dColor-1.jpg|180px|right]]<br />
<br />
5x5x5 RGB-LEDs, individually controllable form a 25x25x25 cm cube. To control this 75x5 Matrix display we use an [[FPGA Arbeitsgruppe|FPGA]].<br />
<br />
[http://www.das-labor.org/download/borg3d_color_bettermovie.avi Video]<br />
<br />
Cube-FAQ:<br />
<br />
We don't sell cubes -- stop by and we will show you how to build one yourself...<br />
<br />
<br clear="all" /><br />
<br />
== [[Borg3d]] ==<br />
[[Bild:Borg3d-1.jpg|180px|right]]<br />
<br />
Martins build this wireframe cube out of 8x8x8 LED. Each LED is controllable by a microprocessor. There are a bunch of animations and even a game (pong 3d).<br />
<br />
[http://wiki.das-labor.org/files/Borg3d-1.0.mpg Video]<br />
<br />
Cube-FAQ:<br />
<br />
We don't sell cubes -- stop by and we will show you how to build one yourself...<br />
<br />
<br clear="all" /><br />
<br />
== [[Pocketlights]] aka GameboyBorg ==<br />
<br />
144 flat surface-LEDs in a 18x8 format (original Blinkenlights) built into a defective Gameboy case. A ATmega32 controls animations, (soon) loads Blinkenlights movies (.blm) from a MMC card and reacts to the 8 buttons.<br />
The On/Off switch is inherited from the original, as well as the power plug. Also works on batteries. Longer description and pictures to follow ...<br />
<br />
<br clear="all" /><br />
<br />
== Peter's 8x8 Borg ==<br />
[[Bild:BlinkenBorg.jpg|180px|right]]<br />
<br />
After the first [[Microcontroller Workshop]] we were looking for ways to beautify the Labor with our brand new [[Laborboard]]s. Peter came up with the glorious idea to create a 8 times 8 display of low voltage light bulbs, screwed to a wooden board. No sooner said than done, in almost no time the first [[Borg]] emerged.<br />
<br />
<br clear="all" /><br />
<br />
== André's 16x16 Borgs ==<br />
[[Bild:Borg-andre2.jpg|180px|right]]<br />
<br />
64 LED were not enough for André, so he built a new Borg out of 256 small yellow LED.<br />
<br />
Later he built a almost identical Borg out ultra-bright 10 mm LEDs.<br />
<br />
We have programed the games tetris, space invaders and snake for it. There is also a beautiful menu for choosing the games and of course nice animations. <br />
<br />
<br clear="all" /><br />
<br />
== Ticker Borg ==<br />
[[Bild:LS-Borg.jpg|180px|right]]<br />
<br />
<br />
In the end, there is the Ticker Borg: It once was one of these ready-made LED tickers. We ripped out the control unit and replaced it by modified [[Laborboard]] with CAN connectivity. The ticker serves for displaying menues and operational states in our room [[Automatisierung des Labors|automation projekt]]<br />
<br />
For this Borg we developed a special animation language called [[BorgTextAnim]] to display ticker text.<br />
<br />
== Fog Borg ==<br />
[[Bild:nebel_borg.jpg|180px|right]]<br />
<br />
This Borg features a 8x16 RGB matrix mounted on a wooden panel.<br />
Above the LEDs is a plastic tank containing supersonic mist generators, which create mist from the water in the tank.<br />
The effect is especially beautiful when the mist is slightly moving.<br />
<br />
The Borg is controlled by a FPGA.<br />
<br />
Video to follow<br />
<br />
<br clear="all" /><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
Pictures from [[22C3]]: [http://flickr.com/photos/romanofski/78518649/in/set-1680902/]<br />
Pictures from [[22C3]]: [http://www.flickr.com/photos/heipei/78771221], [http://infin.etmail.de/22c3/index.php], <br />
[http://80.190.240.89/photos/22c3/index.php?file=d70_016132-01.jpg], [http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/033.blinkenarea-22c3.jpg], [http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/034.blinkenarea-22c3.jpg], <br />
[http://arne.blinkenarea.org/22c3/P1010060.JPG], <br />
[http://arne.blinkenarea.org/22c3/P1010061.JPG], <br />
[http://arne.blinkenarea.org/22c3/P1010062.JPG],<br />
[http://arne.blinkenarea.org/22c3/P1010063.JPG],<br />
[http://arne.blinkenarea.org/22c3/P1010064.JPG], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0209.jpg], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0210.jpg], <br />
[http://files.mikesweb.de/pub/ccc/22c3/day3/dcp_0211.jpg], <br />
[http://www.flickr.com/photo_zoom.gne?id=78074317&context=set-1671608&size=l], <br />
[http://congress.blinkenarea.org/22c3/22c3-day-0/originalimages/037.blinkenarea-22c3.jpg], <br />
[http://arne.blinkenarea.org/22c3/P1010095.JPG]<br />
<br />
<br clear="all" /><br />
<br />
== Video ==<br />
Live action videos:<br />
<br />
* [http://home.arcor.de/madex/borgs.avi Borg3D, Ur-Borg, Laufschriftborg (XVID AVI)]<br />
* [http://wiki.das-labor.org/files/Borg3d-1.0.mpg Borg3D]<br />
* [http://www.das-labor.org/download/borg3d_color.avi The incredible Borg3D color] (short trailer) 8,4 MB<br />
* [http://www.das-labor.org/download/borg3d_color_bettermovie.avi The incredible Borg3D color] 22 MB<br />
<br />
== Simulators ==<br />
<br />
To develop animations also without a Borg at hand, Martin wrote a GLUT-OpenGL simulator for Andrés 2D Borg and his own Borg 3D. The sources can be compiled under Linux and MacOS X. Needed: GNU make, gcc toolchain and an implementation of the GLUT API (e.g. freeglut).<br />
<br />
Find the current source code in the [[Subversion]]. Check it out with:<br />
<br />
<pre><br />
svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-apiSimulator<br />
bzw.<br />
svn co https://roulette.das-labor.org/svn/microcontroller/src-atmel/borg/borg-3d-apiSimulator<br />
</pre><br />
<br />
ausgecheckt werden.<br />
<br />
== Download ==<br />
* [http://home.arcor.de/madex/borg-apiSimulator.zip 16x16 2D Borg Simulator Windows]<br />
* [http://home.arcor.de/madex/borg-3d-apiSimulator.zip 8x8x8 3D Borg Simulator Windows]<br />
* [http://home.arcor.de/madex/borgSim.tar.bz2 16x16 2D Borg Simulator MacOSX]<br />
* [http://home.arcor.de/madex/borg3dSim.tar.bz2 8x8x8 3D Borg Simulator MacOSX]<br />
<br />
[[Kategorie:BlinkenBorg]]<br />
[[Kategorie:Elektronik]]<br />
[[Kategorie:Microcontroller]]</div>92.227.198.212